| Distance:
The Donut of Danger
Taekwondo has often
been called a ‘game of distance.’ Indeed, a
few extra inches can be the difference between a crushing
blow and a complete miss. But how can your effective striking
distance be measured, visualized, and extended?
A simple geometric approximation
of striking distance can be formed by fixing one leg and
rotating the other leg around the hip joint. The farthest
point you will be able to hit will be at your hip level.
If you raise your leg to hit higher, you will decrease your
kicking distance. Thus, you will be able to hit your opponent
from farther away if you hit to the height of your own hip.
The shape that is made is called a torus, but commonly referred
to as a donut.
Figure 1. A Torus

We will simplify the analysis to two dimensions and take
a bird’s eye view from the top, looking down on the
two competitors. Figure 2 shows each competitor and his
optimal striking distance. The edges of the circle should
be fuzzy, in that a competitor is not able to deliver maximum
power at the extreme edge of his range. The inside dots
represent the body of the competitor, i.e, if any part of
the blue circle touches the red dot, then the blue player
is able to score on the red player. In figure 2, the competitors
are at an idle distance in that neither can strike the other.
Note that the blue player is taller and thus has a longer
range (bigger circle) but that the red player is better
able to strike on the inside (smaller inner circle).
Figure 2. Both players at an idle distance
What
commonly happens in a sparring match is that both players
go to a distance where they can comfortably strike the opposing
player, which is usually the flurry distance, where both
players can strike each other well. In this situation the
player who is faster will be able to score more points,
although he will have to take significant punishment if
the other player is stronger. If one player is faster and
stronger, then he will be successful as long as he does
not stay in his opponent’s optimal distance.
Figure 3. Flurry
distance, where both
players are capable of hitting each other

It should be obvious that there are two ways to avoid an
opponent’s kick, moving back and moving in. The white
area in the figures is the area where neither player can
attack. Often one player will close the distance and end
up in a neutral clinch position. Clinching can be a useful
strategy to disrupt an opponent who is faster or to waste
time.
Figure 4. The clinch
position. The players’ chests are touching and neither
player can strike the other.
In
order to have an advantage, one player must keep the match
in his optimal distance. This distance varies depending
on who has a longer range.
Figure 5. Optimal Distance. The optimal
distance is different for the taller blue (left) and the
shorter red (right)
As long as there is a difference
in range, there is a point where you will be able to strike
your opponent and he cannot strike you. This is usually
at the outside or inside edge of your range. For example,
in the left part of figure 4, the blue player positions
himself at the outside edge of his range and is able to
strike the red player, while the red player is too far away
to strike him back. In the right half, the red player goes
inside and is able to strike the blue player, while the
blue player is too close to strike the red player effectively.
This should lead each competitor
to ask 2 fundamental questions:
1. How can I extend my ‘donut
of danger’? – You must extend your
effective striking distance both inwards and outwards. The
only way to do this is to practice striking targets closer
and closer or farther and farther. The kicks change as the
distance changes. Crescent kicks are good in the inside,
and roundhouse kicks are good to extend distance. Also,
the torus was drawn with the hip at a fixed point in space.
By moving your hip you can shift your entire torus in that
direction. For instance, to hit in a clinch, fold your hips
back and you will be able to strike closer to your body.
2. How can I keep the match
at my optimal distance? The simple answer is that
you must have excellent footwork. You must be able to quickly
get to the desired position and from there counter your
opponent’s movements. For example, if you are at your
optimal distance and your opponent moves forward, you must
move back to keep the distance the same. You must also be
able to move laterally and diagonally to cut off distance
quickly. The player with the longer range naturally has
an advantage because the shorter player will reach his striking
distance before he will reach the shorter player’s
striking distance.
Advanced concepts:
Deceptive Range- None of the concepts discussed
here are secret, and the strategies are obvious. However,
the edges of the donut of danger are different for each
player. If you can achieve a longer range than your opponent
suspects you may be able to inch into your optimal distance
while your opponent still believes that you are both in
an idle position. From there you will be able to strike
and surprise him.
Drawing Out Kicks-
You will have momentary safety immediately following a kick
by your opponent. This is the best time for a shorter player
(red) to enter the donut of danger of a larger player (blue).
Red can inch into blue’s optimal distance and cause
blue to strike. Red then slides back and avoids the kick,
and then rushes in to strike and take the match to red’s
optimal distance.
Extending Range with Steps-
Although each time a player steps the donuts shift position,
if a player steps and strikes immediately, he may be able
to extend his range. This holds true for kicks like hop,
back leg roundhouse kicks and double kicks.
Letting the Opponent Close Distance- Often
it is to the shorter player’s advantage to let the
tall player close the distance and then counter him. This
can negate the taller player’s range advantage. This
is why back kick is especially necessary for shorter players
as they cannot match roundhouse kicks off the line with
taller players. Since the taller player is already coming
in, the shorter player can use his back kick and score without
having to worry about the distance advantage of the taller
player. However, when using a back kick, the shorter player
is vulnerable to being faked out by the taller player and
countered when he completes his spin.
However, it is important to remember that the player with
the shorter range may be able to close the distance, kick,
and clinch if he is significantly faster that the taller
player. This will work only if the taller player is not
good at the pada chagie, or receiving kick. If the taller
player slides backwards while throwing this kick, he will
prevent the shorter player from closing enough distance.
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